Example Characters

Final Fantasy Tactics

agriasoaks.jpg

Agrias Oaks

At Orbonne Monastery

Human Soldier 7/Holy Knight 1

Init +11; Senses Perception +5

Defenses Ref 27 (25) Fort 23 Will 22

Hp 85; Threshold 23

Melee Sword +12 (2d6+7)

Ranged Stasis Sword +10 (1d6 holy)

Base Atk +8; Grp +11

Abilities Str 16 Dex 14 Con 14 Int 10 Wis 12 Cha 14

Talents Armored Defense, Harm’s Way, Improved Armored Defense, Juggernaut, Stasis Sword

Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), White Magic Training, Power Attack, Cleave, Weapon Focus (light blades), Extra Second Wind, Shake It Off,

Skills Athletics +12, Endurance +11, Initiative +11, Spellcraft +11

Spells Cure x2

Gear Steel Plate, Heavy Steel Shield, Longsword

Goffard Gafgarion

gafgarion.jpg

At Orbonne Monastery

Soldier 7/Dark Knight 1

Init +10; Senses Perception +9

Defenses Ref 26 (25) Fort 23 Will 21

Hp 85; Threshold 28

Melee Sword +12 (2d6+7 or 3d6+7 w/ Mighty Swing)

Ranged Night Sword +9

Base Atk +8; Grp +11

Abilities Str 16 Dex 12 Con 14 Int 13 Wis 10 Cha 12

Talents Armored Defense, Devastating Strike (light blades), Improved Armored Defense, Juggernaut, Night Sword

Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), Black Magic Training, Power Attack, Mighty Swing, Weapon Focus (light blades), Melee Defense, Improved Damage Threshold

Skills Endurance +11, Initiative +10, Knowledge (tactics) +10, Spellcraft +10

Spells Fire x2

Gear Steel Plate, Heavy Steel Shield, Longsword

Final Fantasy X-2

x2-yuna.jpg

Yuna

Human Mage 7/Gunslinger 3

Init +17; Senses Perception +8

Defenses Ref 26 (24) Fort 21 Will 25

Hp 63; Threshold 21

Speed 6

Ranged Twin Guns +11 or +8/+8 (2d6+8) *includes Point Blank Shot

Base Atk +8; Grp +8

Abilities Str 10 Dex 14 Con 12 Int 13 Wis 16 Cha 17

Talents Spellpower (white) x2, Area Effect (white), Disciplined Spell (white), Multiattack Proficiency (guns), Ranged Disarm

Feats Armor Proficiency (mystic), Weapon Proficiency (simple, guns), White Magic Training x2, Point Blank Shot, Precise Shot, Quick Draw, Dual Weapon Master I, Skill Focus (Initiative, Spellcraft)

Skills Initiative +17, Perform +13, Persuasion +13, Spellcraft +18

Spells Cure x3, Esuna, Rise x2, Protect, Shell

Rikku

x2-rikku.jpg

Human Scoundrel 6/Noble 1/Alchemist 3

Init +18; Senses Perception +10

Defenses Ref 25 (22) Fort 23 Will 24

Hp 69; Threshold 23

Speed 6

Melee Twin Daggers +9 or +7/+7 (2d4+7)

Ranged Grenade +9 (4d6 fire)

Base Atk +6; Grp +8

Abilities Str 14 Dex 17 Con 12 Int 13 Wis 10 Cha 14

Talents Steal, Fool's Luck, Knack, Boost Ally, Craft Grenade, Throw Potion

Feats Weapon Proficiency (simple, light blades), Melee Defense, Skill Focus (Initiative, Stealth), Chemist, Medic, Skill Training (Treat Injury), Dual Weapon Mastery II, Weapon Finesse

Skills Acrobatics +13, Initiative +18, Knowledge (Alchemy) +11, Mechanics +11, Perception +10, Stealth +18

Paine

x2-paine.jpg

Human Soldier 10

Init +13; Senses Perception +10

Defenses Ref 25 (22) Fort 26 Will 21

Hp 120; Threshold 26

Speed 6

Melee Greatsword +14 or +9/+9 (3d6+10) or +12 or +7/+7 (4d6+10) w/ Rapid Strike

Base Atk +10; Grp +13

Abilities Str 16 Dex 16 Con 16 Int 13 Wis 10 Cha 10

Talents Devastating Attack (heavy blades), Penetrating Attack (heavy blades), Weapon Specialization (heavy blades), Battle Analysis, Tough as Nails

Feats Armor Proficiency (light), Weapon Proficiency (simple, light and heavy blades), Power Attack, Cleave, Rapid Strike, Double Attack (heavy blades), Acrobatic Strike, Weapon Focus (heavy blades), Toughness, Trip, Throw, Improved Defenses

Skills Acrobatics +13, Athletics +13, Endurance +13, Initiative +13, Perception +10

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License