Each Esper is a talent that can be summoned by spending a certain number of Mist Points. Esper summoning is a full-round action that requires a Spellcraft roll equal to the Esper’s summon DC. If the check fails, the Mist Points are not spent, but the action is wasted. Each of the Esper summons also has an additional summon effect that occurs if the Esper summoning roll beats the DC. The precise details of each individual Esper summon in the Final Fantasy XII - Espers section.

Belias, the Gigas: DC 25 1 MP
Mateus, the Corrupt: DC 25 1 MP
Adrammelech, the Wroth: DC 25 1 MP
Zalera, the Death Seraph: DC 25 1 MP
Shemhazai, the Whisperer: DC 30 2 MP
Cuchulainn, the Impure: DC 30 2 MP
Exodus, the Judge-Sal: DC 30 2 MP
Hashmal, Bringer of Order: DC 30 2 MP
Zeromus, the Condemner: DC 30 2 MP
Famfrit, the Darkening Cloud: DC 35 3 MP
Chaos, Walker of the Wheel: DC 35 3 MP
Ultima, the High Seraph: DC 35 3 MP
Zodiark, Keeper of Precepts: DC 35 3 MP

Summon Esper: You have learned a ritual to summon one or more Espers to your aid. Each Esper requires the sacrifice of a certain number of mist points to manifest in the world. You must spend a full round action and succeed in a Spellcraft check equal to each Esper's listed summon DC. If the Spellcraft check fails, the Mist points are not spent, and you must continue the summoning. (Another full round Spellcraft check)
The summoned Esper will appear on the field and remain for ten complete rounds from the time it appears on the field. It does not require guidance or concentration. During that time it will do its utmost to aid the allies of the caster and harm the foes of the caster. If it is asked questions, it will do its best to answer them to the utmost of its ability. (What the Esper knows and how much it may reveal should be discussed with the GM prior to the game) At the end of ten rounds, the Esper will return from whence it came. At any time before the ten rounds are up, the summoner may return the Esper from whence it came as a free action.
You may select this talent multiple times, each time you do, you pick an additional two Espers that that you may call upon.

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